Kinda glad that the visionOS SDK and Simulator aren't there yet. Means I can familiarise myself with the underlying RealityKit and ARKit frameworks and prepare my apps to then hit the ground running with everyone else. #WWDC23
Do I interpret that right that in order to use volumetric windows or "full spaces" in an iOS app, it needs to use the SwiftUI app life cycle and can't use UIKit-managed scenes?
Confirmed in a lab: In order to use volumetric windows or the full immersion mode in a #visionOS app, you need to adapt the SwiftUI app life-cycle as that hasn't been ported (yet?) to UIKit-scene.