#visionos
9 entries · All tags
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Longplay for #visionOS is approved. I considered charging separately for the immersive experience, but I just don’t feel comfortable charging for something that I can’t support due to the US-only rollout. So it’s just part of the same universal purchase. Anyone got a USDZ of a tip jar that I can put in it? 🙃
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Great to see so many folks jump on the Vision Pro preorders. The thing I am most looking forward to is developers and designers being able to openly share their insights and what they learn from using the device and experimenting with different ideas. (And I hope the #visionOS labs continue, especially for anyone outside the US.)
And, yes, part of my hope for the labs to continue is so that I can occasionally immersive myself in this: https://indieapps.space/@longplay/111784865137236962
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How cool would it be if #visionOS came with 3D extensions for Swift Charts.
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One of my favourite features of SPM integration in Xcode is how easy it is to replace the official checkout with a local copy. Comes in very handy today to patch up libraries that don't yet compile for #visionOS and need a bit of
#if !os(xrOS)sprinkled around everywhere. -
So much progress in so little time: 3D globe with live data – here earthquakes in the last month.
The new RealityView is super cool to bring SwiftUI views into 3D, but it's an area where the documentation really can be improved. It’s hard to figure out what to do if things don't quite work the way you expect them to. Can we have another round of #RealityKit labs, please?
Currently stuck on this: https://developer.apple.com/forums/thread/732365
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